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ResearchInterview

Mustafa Kurtuldu — How tools & systems influence design.

Mustafa is a Staff Product Designer at Twitter working on design systems. Previously, he was UX lead on install-ability on Chrome and Design Advocate at Google. His work involves bridging the mobile and desktop PWA Eng through cross-platform designs.

_ Mustafa Kurtuldu

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Mustafa Kurtuldu is a Staff Product Designer at Twitter working on design systems.

Previously he was UX lead on install-ability on Chrome and Design Advocate at Google. His work involves bridging the Mobile and Desktop PWA Eng through cross-platform designs. He takes concepts through requirements docs to fully finished and implemented designs.

Also he was the UX design lead and manager for the Developer Relations Infrastructure team and launched Google.dev, a learning platform for developers.

He can create interactive prototypes, whiteboard/brainstorming, paper prototyping, and low and high fidelity mock-ups quickly. He is also a Design Sprint Master Trainer and has led numerous design sprints for Google's product teams and top-tier partners.

Mustafa has over twenty years of experience working with a variety of organizations, including News International, Middlesex University, Metro Newspaper, BBC/Arts Council of England, and Macmillan Publishing, in a variety of sectors, including publishing, charities, local, central government, education, and finance.

He has also been asked to write articles for the Times Online and .netmagazine, as well as to speak at Future of Web Design and London Web Meetup.

In this episode, we delve into the relationship between design as a creative discipline and how systems and tools shape this creativity for better or worse.

We also talk about why it helps designers to customize their processes and how this allows designers to focus on where they can have the most impact, which is often the strategic side of design, as well as the psychological aspects of the creative problem-solving process.

How can you challenge the design brief while avoiding "quick assumptions/solutions"?

How do you choose the best methods to solve the problem (JTBD, Sprints, etc.)?

How do you incorporate principles of visual perception and affordance into your design process?

0 Likes Next #76 | Lindsey Mosby | Better healthcare experiences. Healthcare DesignSebastian GierAugust 30, 2022design, productdesign, interaction design, designstrategy, uxdesign, ux, uidesign, digital products, healthcare info@designdrives.org Hours Episodes

Designdrives episode 77, recorded for the podcast that DDX grew out of.

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